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Bright, dynamic pungent about traveling on strange ships with the possibility of a cooperative.
The game is declared for the Windows platform.
The gameplay is a solitary or cooperative (up to 4 people) horned travels on the generated world on unusual ships.
In the beginning, you should go through a simple, but rather informative training. Moreover, it is made separately for different types of ashes, t.To. The gameplay is quite different. In total, as far as I understand, there are two views of ships. This is something like moving on the ground (now it dawned on the movement itself, we don’t see, perhaps, according to legend, they still fly) the corps of a medieval sailboat and a spaceship. The process is the same, but on the “sailboat” we collect stone and wood, and in the starship energy balls. The algorithm of action is somewhat different.
After defeating the tutorial (or without it), it remains only to hit the road, Solo or with friends.
Choosing a ship, complexity and start.
We find ourselves in the randomly generated world made in the form of a branchy tree of adventures where certain events are waiting. As a rule, these are battles, but there are other events, there are even just empty points.
The main gameplay element is battles with a variety of monsters.
Enemies are represented in the form of a petty, from time to time landing on board, with which you need to fight directly to the hero (or heroes) and large bosses that need to be attacking the weapons installed on the ship.
Opponents are very angry. Rush along our vessel and destroy everything in their path. Upon death, they have a negative effect of puddle that exerts a negative effect. Bosses are especially delivered, sometimes real madness is happening on the screen.
There is always one task – you need to defeat enemies, save the ship and move on. The loss of the ship is considered the final loss. But the hero is reanimated by fulfilling a simple mini-quest and is ready to fight again as if nothing had happened.
Before going into a new location, it is worth pacing buildings, preparing shells for weapons and repair supplies, remove negative puddles. If this is not done, then then you will certainly have to crash right in battle and cut circles on the gender of the gender.
The game does not come down https://sistersitescasino.co.uk/casinos/nyspins-casino/ to jaming enemies. Any shot from ship weapons is the creation of shells and the expectation of the time of the “guns” rollback, so you have to produce an algorithm for more efficiency. For example, while in the rollback of the catapult – nothing prevents the laser or ballista.
A hero is pumped inside the session. This is expressed in the collection of objects that fall out from opponents, chests from bosses and the development of passive skills of a protagonist inside a serious tree of improvements.
Gallop in Europe
The developers claim that you play one or in a coopeous – the complexity is adjusted to the composition of the team. I can’t say so, while I only overcame it alone.
The account receives (how much for the visit is not clear, or it is shown crookedly and did not understand) experience and pumps. In addition to opening new configurations of ships, the benefits of this did not notice.
As you pass, you can finish the ship with additional buildings. I did not check (there were several visits, but too difficult and drained very quickly), purely information from the materials to the game, so without specifics. Places for development are available and in a special way are highlighted.
Consider the pros and cons of the game, summarize the results.
+ Bright, pretty graphics. Special beauties are formed during the battles, when everything burns around and enemies run around the side.
+ Good musical and sound accompaniment.
+ Original ship management process.
+ There are a lot of buildings from which you need to squeeze the maximum.
+ Good craft and repair process.
+ You can play solo or in coope.
What can be both a plus and a minus:
+- Squeezed enough complexity and problems with balance. Personally, I have so far managed to defeat several bosses per session. Enemies are amazing well. If at the beginning of the small one at 20XP, then at the end of the most successful campaign there was already 60+. At the same time, our hero practically does not become stronger. For example, I had a bunch of different hand lasers or machine guns, but the paradox is that when reading the characteristics I see that the hero will not become stronger. So you have to run with an old sword. But maybe it’s just that I don’t understand something, and there are people who just give difficulties. Therefore, I don’t write in pure minuses.
+- This is a horned. T.e. All progress except the level of the account is dropped. Global pumping, except for the opening of new configurations of ships, is not observed. I would like a rolax. But, to taste and color – there are no comrades.
– Glue training on a spaceship. He started it five times and, whatever one may say, at some stage you are asked to do what you either did (for example, it has been charged at the direction of the energy sphere in the module, the sphere is charged, and the request remained and you can’t do it anymore), or you can’t do it anymore).
– Absence (I suspect that it is, but in the module that goes after the tutorial on the cosmole) training on the issue of cleaning puddles with negative effects. I figured out how to do it, but the process drank blood.
– No Russian localization at least text. In the list inside the game, he is present, but disconnected whether they will do it – it is not known. Requirements for English knowledge – low, you can figure it out without much difficulty in standard actions.
The conclusions are objective
A pretty game that is suitable for lovers of horgals and cooperative adventures. Dynamic battles are especially remembered, during which it is necessary to fight and craft and sometimes repair something. The game is relatively hardcore and definitely offers a challenge.
The conclusions are subjective
A bitter pill for me personally was the lack of global pumping and, accordingly, the interest of reiglable. Despite the fact that the game is also complicated – it will have to start from scratch very many times while “cards will come true”.
PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.
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